Types of puzzles
Logic puzzles, physics puzzles, escape rooms, metroidvanias with locked paths and puzzles inside adventure games: how the genres differ and what each asks of the player.
An independent reference guide to puzzles in video games. Not affiliated with the former sites on this domain, does not publish other people's videos and sells nothing.
puzzles in video games: a reference guide
Video Stb is a calm, no-nonsense guide for anyone who loves puzzles in games or is stuck on one right now. We look at puzzle genres, recurring mechanics and ways to find the answer on your own, without seeing the solution before you need it.
A good puzzle always plays fair: everything you need to solve it is already in front of you. You just have to notice it.
Logic puzzles, physics puzzles, escape rooms, metroidvanias with locked paths and puzzles inside adventure games: how the genres differ and what each asks of the player.
The hint ladder: how to get moving again with one small step while keeping the joy of working it out yourself.
Why games love locked passages so much, how the key-and-door pairing works, and how an in-game combination lock differs from a simple barrier.
How to choose a puzzle for a child, what to look for in age ratings, and which formats work well when two or three people share the screen.
Puzzle genres, from logic and physics puzzles to escape rooms and metroidvanias, and how to pick the one for you.
How to solve puzzles without spoilers: the hint ladder, getting past a dead end, playing as a pair. Plus our article catalogue.
Recurring puzzle mechanics: order of actions, symmetry, cause and effect, and working with time.
How puzzle games get new levels, daily challenges and seasonal events, and how to keep track of them.
Criteria for judging a puzzle yourself: fair rules, the hint system, accessibility and pacing.
Short answers on how to approach puzzles, how to play with kids and how this guide can help.
A puzzle fan's dictionary: how puzzles are built, hints and progress, genres and formats.
Go back to the objective, the writing on the wall or what a character said. The answer is often hidden in a single word you skimmed past the first time.
List on paper the items, switches and rules you have found so far. A five-line list often shows you which element you haven't used yet.
Walk through the whole room or level: check the corners, turn the camera, hover over small details. Designers love leaving clues in patterns, colours and sounds.
If the same move fails for the third time in a row, try the opposite: start from the end, reverse the order of the pieces, slow down instead of rushing.
Built-in help or our guide will only point you in a direction: where to look, not what to do. A small nudge like that keeps the satisfaction of solving it yourself.
No. Video Stb is a text-based reference guide to puzzles. We don't host clips, collect other people's recordings or publish streams.
We don't publish ready-made solutions, and that's a deliberate choice. We explain how to reach the answer yourself with step-by-step hints, so the puzzle doesn't lose its point.
No. We don't distribute cheats, cracked versions of games or programs that change how they work. In a puzzle, that kind of shortcut also takes away the best part: the moment it clicks.
We don't give buying advice and we don't sell games. Instead, we explain the criteria (how fair the rules are, whether there are hints, whether the game suits a child) so you can choose for yourself.
Video Stb is an independent reference guide to puzzles in video games; this is its English version. We write for people trying a puzzle game for the first time, for parents choosing puzzles for their kids, and for experienced players curious about why some puzzles delight and others frustrate.
This domain used to belong to a lock installation company; later its addresses were taken over by spam pages and advertising. The current guide has nothing to do with either the company or the spam and does not use their material.
We don't compile rankings, give scores or post download links. Our aim is to explain principles that will help you with any puzzle.
Puzzle genres, from logic and physics puzzles to escape rooms and metroidvanias, and how to pick the one for you.
How to solve puzzles without spoilers: the hint ladder, getting past a dead end, playing as a pair. Plus our article catalogue.
Recurring puzzle mechanics: order of actions, symmetry, cause and effect, and working with time.
Short answers on how to approach puzzles, how to play with kids and how this guide can help.
We describe the general principles of puzzles. Hints, levels and settings work differently in each game and may change after updates, so check the in-game help and the developer for exact details.